The last 3 ayats of surah baqarah in english is as follows: What are the last three ayat of surah Al baqarah in Arabic ? Baqarah last 3 ayat which we will discuss in detail in the following paragraphs,Keep reading.We can’t end this article without speaking about ayat al-kursi(verse 255) which is the greatest ayah in the holy Quran and contains one of the most famous supplications.Surat al baqarah tells Muslim the long story of jews and their beliefs to take lessons and sermons from their story and what makes them turn away from the truth.Then, surat al baqarah discusses the economics in Islam and matters of money as the economic system in the Islam is a non usury system which is based on charity.(208-284) verses invite all people to enter the Islam as whole and explain for them the essential laws of Islam and necessaries to establish Islam as whole.From verse 168 to verse 207, surat al baqarah explains the meaning of piety, its pillars, importance and conditions that are included in it.From verse 21 to verse 167, there is a general call for all people to follow the path of faith and fear of Allah.Through the first 20 verses of surat al baqarah, we will know categories of people as Allah divide people into many types like hypocrite, the righteous and the unbelievers and mention the characteristics of each category in these verses.They organize the financial and marital transactions and explain rules to follow in this region and the rules of fighting.It explains the beginning of creation and formation and tells the story of people in the book, the hypocrites and the polytheists.Surat al baqarah covers many topics concerning Muslims’ lives such as origins of the Islam and its branches, monotheism, resurrection and the practical pillars of the Islam. Surah Al -baqarah is the longest surah in the holy Quran as it has 286 verses discussing through them important topics which regulate the lives of people including zakat, punishment, provisions of jihad and establishing prayers.Įxcept the verse 281( revealed in makkah), all verses of surat al baqarah were revealed in medina and is considered the first surah revealed in madina after migration of the prophet Muhammad from makkah to medina ( may Allah bless him and grant him peace ).Īfter the migration of the prophet Muhammad to Medina, many events took place so surat al baqarah was revealed to organize Muslims’ s lives during this period and teach them some rules to deal with their economic, social, legal and religious issues. What is the reason for the revelation of surat al baqarah last 3 ? If you suffer from diseases or black magic, it’s highly recommended to read surat al baqarah last 3 ayat as they are very useful in these cases. Which means if you read the last 2 verses of surah al-baqarah before sleeping at night, Allah will protect you from disliked matters and evil ( self – fortification) “If one recites the last two verses of Sūrat al-Baqarah at night, it will suffice for him” The Prophet Muhammed (God’s blessing and peace be upon him) said:
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Choose a number that occurs most on the board already (so there's one or two instances left to place) - there are indicators below the board to help you find the best one. The more advanced technique you can use for a harder puzzle called 'scanning': it exploits the fact that any given number from 1 to 9 can occur only nine times in a completed Sudoku puzzle. Now you will notice the more and more rows, columns and regions become almost complete and easy to deduce - the complete puzzle picture becomes clearer with each move. Now try to use the same technique but now with an almost filled-in row or column - find the one where only one number missing (then the answer is obvious) or two ones missing - try both options and figure out the right one. Which one is correct? Just place 3 and look across the whole row, then the column: is there a duplicate? Try the same with 7 and you'll get the correct option. For example, if a 3x3 square lacks just the numbers 3 and 7, we have only two options on how to place these two remaining numbers - 3 in a first cell and 7 in a second one or vice versa. You will certainly see a square where just one or two numbers are missing. Start a Sudoku puzzle on an Easy level to learn all the techniques quickly. Sounds like a tricky task? Just start scanning the board and you'll find all clues you need, one by one, and get the puzzle solved. So each number from 1 to 9 occurs only one time in each row, column and region. Now you just need to fill the remaining cells with numbers from 1 to 9, obeying the only rule:Įach row, column or region must not contain repetitive numbers. The more cells are pre-filled the easier the puzzle. You start a Sudoku puzzle with some cells already filled in with numbers. So each row, column or region contains nine cells. In each Sudoku puzzle you have a 9x9 grid, divided into nine 3x3 square regions (you can just look above to get an impression). DONATE FEEDBACK More Games Puzzles Solitaire Mahjong How to Play Sudoku There is one memorably grisly image, but I’d lose face if I gave it away suffice to say that things get a little upchucky. The protracted murder sequences are less scary than simply sadistic and unpleasant, some of them recalling the elaborate Rube Goldberg mechanisms of the “Final Destination” series. Whatever cautionary tale about technological dependence the movie may be advancing gets thrown out the window as Chucky begins his killing spree, setting out to eliminate anyone who dares to mistreat Andy or tries to be his friend (which means basically everyone). Or maybe it’s his obvious and thoroughly understandable dislike for Karen’s jerk boyfriend (David Lewis), who makes the mistake of bullying Chucky’s new best friend.įrom there, you can more or less guess how this “Child’s” plays out, at least up until a bonkers climax that brings at least two Stephen King classics to mind. Maybe it’s Chucky’s habit of materializing from out of nowhere or his fascination with sharp objects. The funniest, most queasily effective part of “Child’s Play” is the opening stretch in which Andy plays and bonds with his new friend, only to gradually realize that something’s amiss. He’s your little brother and Big Brother rolled into one.Īnd of course, he eventually kills and kills and kills, thanks to a fed-up Vietnamese sweatshop worker who thought it’d be a fun prank to tamper with this particular Buddi doll and remove some of his internal safeguards. He plays back audio clips of conversations you only thought were private. He speaks in the voice of Mark Hamill, who gives Chucky’s earnest, affectionate questions just the right dead-toned inflections (“Will you be my buuuuuu-ddy?”). He imitates behavior he witnesses in real life and on TV. Like a Cabbage Patch Kid reared by HAL 9000 and Alexa, Chucky can digitally manipulate any and all Kaslan electronics, from internet connections to Roomba-style vacuum cleaners. Chucky - an early birthday gift from Andy’s mom, Karen (Aubrey Plaza) - hails from Kaslan’s implausibly popular Buddi line, which means he comes equipped with his own handy smartphone app and can do a lot more than just walk, talk and open his big blue (sometimes red) eyes. Recasting the Chucky legend as an anti-technology satire is certainly a different if not exactly novel way into the material, updated here by Norwegian director Lars Klevberg and screenwriter Tyler Burton Smith.Īt the very least, the tech angle helps explain why an adolescent boy named Andy (Gabriel Bateman), who’s notably a few years older than his 1988 counterpart, would want to play with such a doll in the first place. Which is not to say that this “Child’s Play” is entirely without its brutish, haphazard pleasures. READ MORE: ‘Child’s Play’ reboot gives Chucky a killer high-tech twist » Fans of the real-deal Chucky movies, with their cheerfully low-rent effects and bawdy, impish humor, may well regard this slick new offering as a desecration masquerading as an upgrade. Several creative forces behind the original series, including writer-producer Don Mancini and actors Brad Dourif and Jennifer Tilly, have voiced their disapproval. There’s an unavoidable metaphor there, insofar as “Child’s Play” itself feels like something of a defective robot, though its many detractors have likened it to an example of brand betrayal. He’s something altogether more banal, a defective robot manufactured by a powerful tech company, Kaslan, whose sleek Apple-like gadgets have all but overtaken every household. Beneath all the nasty jolts and vicious bloodlettings in the new “Child’s Play” is almost enough material to furnish a mildly interesting episode of “Black Mirror.” A high-tech, ultra-gory reboot of the 1988 thriller that spawned a still-ongoing horror franchise, this new movie also turns on a creepy red-haired doll named Chucky, only this time he hasn’t been supernaturally possessed by the soul of a serial killer. It is very important to calibrate your wheel by highlighting the wheel and choosing Device Options. DiRT Rally 2.0 Settings In Options & Extras > Input > Connected Devices: For an in-depth look as to why, see my BOOST Force Feedback Analysis. I don't use either of these effects, they only make the wheel a little heavier and are unnecessary.īOOST should always be turned off. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.ĭamper is used in DiRT Rally 2.0 for the Wheel Friction and Tire Friction effects. Spring is not used by DiRT Rally 2.0, so the value doesn't actually matter. Set the maximum steering angle in the Thrustmaster Control Panel and calibrate the wheel in-game. Jump To: Thrustmaster Settings | DiRT Rally 2.0 SettingsĭiRT Rally 2.0 has a Soft Lock feature, so it will automatically set the proper steering angle for each car in the game. These really made a big impact on my enjoyment of the game. After doing a lot of research and my own testing, I found the best settings for the Thrustmaster TMX and T150. With that in mind, it is important to tune the force feedback settings in the game to your particular wheel. These are great entry-level wheels for their price, but they don't have the responsiveness of more expensive, higher end wheels, leading to these kind of problems. The force feedback is set too strong and it just feels like you are fighting to turn the wheel on every single corner, when it should be relatively easy. Unfortunately, the default force feedback settings in DiRT Rally 2.0 don't work very well for the Thrustmaster TMX and T150 (they are essentially the same wheel). Given the difficulty of controlling a rally car, you want to get as much information from the wheel as possible without fighting the force feedback. The game transmits a lot of information about what the car is doing through the force feedback of the wheel. Best DiRT Rally 2.0 Settings for Thrustmaster TMX / T150 Ma| Filed under: ThrustmasterĭiRT Rally 2.0, the rally car simulator from Codemasters, is best played with a force feedback wheel. Text wrap is perfect for displaying a combination of images and text on the same level of priority on desktop and laptop screens. Text and image wrap: This approach is demonstrated at the top of this page as is covered in detail via the tutorial below. The key difference is that in an instance where the text is longer (takes up more vertical space) than the image, it will not wrap below the image, but instead In its simplest form, you can allocate a text block in one column and an image block in another. Split content: This approach is similar to text wrap, in that it allows multiple columns on a Squarespace page. For example, if we wanted to show the 3 most recent news posts on our Squarespace homepage, we would add a summary block, link it to the chosen blog area, and simply tweak a few visual options to link it up. Summary Blocks: Featured in another module available in our Squarespace Box of Tricks course, summary blocks are a powerful Squarespace feature, enabling designers to provide visual links to dynamic content being pulled from elsewhere on the website. For those who are curious about this feature, we now have a new module in our Squarespace Box of Tricks course covering list modules in detail. Lists:A new feature for Squarespace 7.1, lists provide a new toolbox full of image and content-related features. Squarespace Gallery: Galleries are an ideal method for displaying three or more images in one section of a page, with various features available like image titles, lightbox and auto-crop, this is a powerful feature that is now fully embedded in the Squarespace 7.1 page-building process. The usual workflow would be to import your low poly model into the 'Retopo' room in 3D - Coat and then UV map the low poly. Once you are done then you are ready to bake and guess what, you already have your low poly from Blender to bake your super details onto. Just sculpt in surface mode rather than voxel mode for your super details. DO NOT make big changes to the model, by that I mean don't make any changes to the topology of the model. Then bring it into 3D - Coat (don't worry about UV'ing at this point) and then sculpt your super details for your model. 3D - Coat is RAM heavy, more so than your other modelling applications.Ī simple workflow from Blender to 3D - Coat would be to model your base mesh, no details, just the base mesh. One thing to note though is if you are going to be sculpting super detailed models in 3D - Coat I would suggest at least a minimum of 16GB of RAM. Plus UV mapping in Zbrush is a pain, the usual workflow for that is to make 'Polygroups' and then use those to UV unwrap but it is horrible, if that is one thing Zbrush doesn't do well its UV mapping.ģD - Coat is fantastic for dealing with really big and I mean big models because it doesn't actually use polygons it uses voxels. Zbrush is made to deal with high polygon models so you won't really have much issues with performance until you start going into the millions of polygons, unless you have a super computer haha. Has anyone found a good way to go between 3D Coat and Blender?Īny advice from someone more experienced is appreciated. While i've tried in Zbrush a bit I am struggling there and I actually am more comfortable with 3D Coat. Now If I export and bring it into 3d coat or zbrush though I noticed I don't have that lag issue whatsoever when trying to work the same model I original made in blender via another program for uv mapping. If I drop the subdivision level down one then it's fine but it doesnt look as good which is bad because I need the next level up to keep it looking really nice. I'm 100% sure it's got good topology currently but keeping the details in it at higher levels while trying to create a uv map for it in blender are very laggy. What I really hate about blender though is that the UVmapping is so immensely tedious on more complex models.įor instance I've currently built a Robodog Model and I need to create a custom uv for it as well as other maps to keep it flowing nicely for rig, pose, and eventually animations. I'm mainly currently a blender artist though I've dabbled between Blender, 3DCoat, and Zbrush. I would be very happy to be able to easily put a light with a big umbrella at the end of the boom arm without hassle. The thing costs $40 and the only issue seems to be a set screw that there isn't any reason to use anyway. Just took a look at my Matthews grip arm.you're right.fixed but adjustable via a hex set screw I could solve this with a quick trip to the studio but I don't have shoes on so here goes… Isn't the grip on the end of a boom arm always fixed? The Kupo arm looks like a nice concept except the grip on the other side does look fixed. The drop down pin is meant to keep your light at the same angle no matter what angle your arm is at. Thanks Terry they are 2miles from my studio must pay them a visit. Here is one Kupo dealer in the UK that I found in 4 seconds using Google:ĭoes it look like the grip head is fixed on the opposite side so that you cannot adjust the desired length? All the images I've seen show it fully extended. Let us know if the locator finds UK retailers. But since I'm here in the US all the locator does is find US retailers. I love grip arms I have three and one or two of these would be great, wonder is there is a UK retailer.? Looks awesome to me and you get a whole grip arm for the price of the avenger drop arm. So instead of having it hang upside down like this, it can be positioned horizontally like this The difference though is the hex pin on the kupo arm, which is supposed to prevent it from twisting. If I remember correctly what an Avenger drop down pin is, that Kupo is basically just a boom arm. Wondering if this would be more effective than the Avenger drop down pin? Any thoughts? This doesn’t stop a great generation of girls, especially in high school, from having mini skirts as part of their uniform. Turkey is also a “conservative” country, so formally, the skirts of the uniforms are knee-length. The main difference is we wear button down shirts rather than sailor tops. I’m from Turkey and just like Japan, we wear school uniforms through elementary and high school. Then again, she has one of my most favorite character designs overall anyway ) I think Shana’s my favorite example of this. Whatever the reason for this style becoming as common as it has for Japanese school girls and anime girls, I’m sure lots of fans will agree on one thing – that a fluttering skirt, more dynamic and aesthetically appealing than shorts, accentuating the curves of the lower thighs and knees together with the long leggings…with the added bonus of a breast knot, tie, bow, etc., on the chest and some choice of hair piece on the head, together with the usual detail of hair in anime, all of which blow dramatically in a breeze – make for quite an attractive design for a character. Kanade’s length is perfect, though I don’t think the white leggings look as good as dark colored ones. Yuri’s leggings are about as high as you can get without covering all of the legs, which I think looks better actually. Or perhaps it just looks unique to me since I don’t live in Japan and the “socks worn no higher than the ankle” look is what I’m used to. Perhaps the skirts simply look shorter in anime for the sake of otaku appeal. Tsugumi and Zange’s could be a little longer. Nagi’s high boots rather than leggings produce the same effect. But regardless, it seems strange that Japanese school girls, who are conveyed as pure and “de-sexualized” at that age, should have uniforms designed with such a short skirt. Of course, back then it was considered slutty to have your bra strap show, so I’m not sure if that’s a good comparison. My mom said this style of a miniskirt and long boots was considered quite “sexy” in the 60s. I wonder who it was that first came up with this standard look for Japanese school girl uniforms. You’ll rarely find an anime girl below the age of 18 without this style. The rest of the Lucky Star girls have the average style. Like Yui, Miyuki’s leggings cover all of her legs. If the skirt came below the knees, or if the leggings were too short or not there at all, the rest of the legs would be emphasized rather than just this one part. This area is the most dynamic part of the lower body and has the most curves (at least, of the parts that are appropriate to show in public anyway =P) The shape and light skin color of the lower thighs below the fluttering of a skirt, contrasted with the (usually) darker toned leggings coming up to at least the knee, makes this part of the body stand out more. I’m the farthest thing from a fashion expert, but after giving it some thought, my own interpretation is that such a style accentuates an attractive part of the body – the knees and the lower thighs. Ritsu and Mugi op for the shorter sock size while Mio is about average for the style. Yui’s one of the few whose leggings cover all of her legs. But with this fact aside, I also believe the “short skirt+long leggings” look to be appealing. Unless the characters aren’t students in Japan, chances are their most common outfits will be their school uniforms. We know that the main reason the standard clothing for anime girls is school sailor uniforms is because that’s what real school girls actually wear in Japan. This got me thinking about what an expected, and almost overly generic, appearance this style has become for the average anime female character…Īpparently even in winter skirts prevail. She said that she found the combination of a miniskirt plus long boots, tights, stockings, etc., to be an attractive look. Not too long ago, while I was showing my mom a video of May’n and Megumi Nakajima’s Budokan concert, she made an interesting comment about their outfits. Skirts blowing in the wind is always a nice touch. And then you have the antagonism, which is playful at first, from Axel Greylark. She gets to see firsthand what it means to fight for your home, what it means to have to put your people or love first. What sets her apart is the way that she interacts with all these other people. Maybe I self-consciously put that into Gella’s personality. What does that actually look like? And how does that come forward with somebody like Gella, who is looking for her place in the galaxy? If we look at the idea of perfectionism, it can be a bad thing, because you're chasing something that isn't actually attainable. When I looked at Gella for Phase II, I started thinking about being the best that you can be in the Jedi Order. Zoraida Córdova: In Phase I we had so many badass Jedi. How did you want to set Gella apart from the ones we’ve met before? We’ve had some amazing protagonists in The High Republic. I really saw it as an opportunity more than a challenge. I really was excited to push at that gray space with a young Padawan and explore what kind of intriguing emotions might make him approach that gray space both on purpose and by accident. The Jedi have that line between relationships with the Force and with other people, and what becomes a dangerous attachment. As soon as you exist, you're in a relationship with things. I do think that the entire question of attachments when it comes to the Jedi is maybe one of their fundamental flaws as a group, because you have to be in a relationship to exist in the galaxy. I wish there was more kissing in Star Wars, and this was my opportunity to make that happen. Did you find that a challenge when you were writing Kevmo? : Tessa, only a handful of authors get to explore romantic feelings from the Jedi point of view. And that has been just incredible because I know how much work they do. I was really excited to find out what kind of comments would happen in my manuscript, and to be able to ask questions and get answers. The other thing I was really excited about was knowing that I was going be able to work with. Lydia Kang: I was hoping: Am I going to be able to create species? Am I going to be able to create planets? The whole idea of worldbuilding when you're writing fiction is a very different experience in the Star Wars universe, because when you're creating something, it has so much more meaning because of where it's happening. Luckily I was able to dig right away into different Force philosophies, and how different people think the Force may or may not work, in writing Path of Deceit. We haven't had a lot of delving into that outside of some very specific areas like Jedi versus Sith. It's basically like the magic system of the galaxy far, far away, and I love thinking about how it works and how it doesn't work. I've been interested in the Force my whole life. Tessa Gratton: For me, it was definitely the Force. : Tessa and Lydia, welcome to the galaxy far, far away! What were you most excited to play with in the Star Wars sandbox? The newest authors to join The High Republic - Lydia Kang, Tessa Gratton, Zoraida Córdova, and George Mann - continue the conversation in this exclusive roundtable interview with, all about the Jedi of this era, what’s to come in the next stories, and more. “I think once the phase is over, folks will get the clearest picture of just how everything connects,” Siglain says. But Siglain also emphasizes that reading at your own pace and preference is just as important, and there is an official guide to the in-universe chronological order as well. Told through two waves of books and comics, Lucasfilm Publishing’s creative director Michael Siglain tells that he recommends release order for the phase, which begins with Path of Deceit and ends with The Edge of Balance: Precedent. As stories across novels, comics, and an audiobook converge on the desert moon of Jedha, there’s no better time to catch up with some of the authors and architects of this exciting new era of Star Wars. Phase II of Star Wars: The High Republic, the storytelling initiative set during the prime of the Jedi Order, is barreling toward an explosive turning point. talks with the writers joining the luminous ranks for the most recent books in the new era of storytelling.
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